- cross-posted to:
- opensource@lemmy.ml
- cross-posted to:
- opensource@lemmy.ml
A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.
I also discuss how making games open source could be beneficial to developers and companies.
Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.
Absolutely and with great game engines like Godot it has never been easier to make open-source games from scratch as well.
I legit do not understand new devs picking unreal or unity instead of godot.
Is it because they think they can crank out a AAA level of graphics for their game?
What’s Godot?
It’s an open source game engine comparable to unity. It’s governed by a foundation dedicated to maintaining it, so it has no risk of pulling a unity
Like many people, I have aspirations of making games. One thing I’m planning on is some sort of charter or agreement (which I could hopefully automate somehow) that 5 years after the last update that the code would go open source. Some sort of attribution, no commercial use license or something.




