

Yes, it does.
(This is actually one of the topics I tend to beat to death, so…)
It’s not unique to AI or to any other industry or organization.
Broadly, in the competition to climb the ladder of success in a hierarchical system, an individual must continually make choices.
A person with honor, integrity and/or empathy will have some number of possible choices that they’ll eliminate immediately, even if they’re strategically superior, simply because their moral standards won’t allow for them.
People without any of those qualities, which is to say psychopaths and sociopaths, are not similarly constrained. They’re wholly willing and able to choose the most personally beneficial course of action, entirely regardless of the harm it might do others.
So all other things being more or less equal, psychopaths and sociopaths actually have a competitive advantage in hierarchical systems, so for all intents and purposes, hierarchical systems actually reward and effectively select for antisocial personality disorder.




Well - yes - I should maybe stipulate competitive hierarchy.
Though I would tend to argue that hereditary hierarchy is relatively likely to go the same way, if for different reasons. The problem there isn’t that sociopaths and psychopaths win, since there is no competition forcthem to win… Instead the problem is that they’re bred by drawing from a pool that’s provileged and shielded from harsh realities and eventually entirely lises touch with thecrest of humanity.
If I had my way about it, we’d have Athenian democracy starting this very moment. Even with the very real threat of poor choices being made by random assortments of assholes, idiots and lunatics, it still could not possibly be worse than government by people eager to sell their influence and people eager to buy it.