

With notable exceptions by subsidiary companies like Split Fiction.
Yeah. No they haven’t.
EA is just a big bundle that they were able to buy at all with a huge pile of cash. Going around the globe, chasing studios that do this and that is a ton of work and takes forever and is not really a good strategy.
I think they’re betting on exactly that recurring structure of licensed sports games.
But that still depends on letting artists do some amount of stuff. For example a bunch of sports outfits may clash with strict Islam. Same for Sims.



Open Source and git mean this is basically a non issue. It’s just effort to manage it again.
People can fork a pre… 2020? version if they insist and if it’s enough people who want that, they can group up again and form a new community.
The problem AI slop coding is mostly the untested bullshit that causes problems. That’s not going to happen because I believe that a good bunch of stuff is thoroughly tested now, and also, this is maintainers doing it. If it doesn’t work, it’s their project, their career and their success on the line. And again, the worst possible outcome is that people have to roll back to an older version.
The code we use is not art the same way that gen-ai replaces “real artists”. I agree with opposing that tech in that area, and I agree with rejecting unchecked, untested, hallucinated nonsense in coding too, especially when it promises new features in corpo software that you are forced to use, and then have that fail on you.
But there will be a very normal selection process happening. If the process doesn’t work, the software will fail and lose users.
I fully support the people who absolutely reject it though, that means diversity of approaches and that’s good.