Then going to the first vendor in town and forcing them to buy all your crap even though they clearly have no use for it.
I’m not putting a gun to their head. If they are willing to buy this loaf of bread I found in a dungeon that hasn’t been opened in 1000 years, that’s on them.
I loved that about Recettear, could sell food I found in a dungeon for god knows how long, and even for huge prices if things were marked up! Bad grain harvest this year? But some century old bread for like 200!!
In BG3, though, old dungeons are full of rotten food that’s nearly worthless at shops and will make you temporarily sick if you eat it.
(Though it’s still odd that vendors are willing to buy extremely rotten food for 1 currency each. Honestly, they shouldn’t be willing to buy it at all.)
Suspends disbelief a little that the food is still rotting in centuries-old dungeons. Maybe should have some completely dried-out fungus in the vague shape of the food, that collapses into dust when your presence moves the air that’s sat motionless for decades.
Not that the DnD economy makes any sense anyway, of course. Bret Devereaux, in amongst his other excellent writings, did an excellent explanation of why “gold currency” wasn’t a thing in historical times; he’s written specifically about BG3’s armour problems as well.
Maybe they got some mad profitable composting business on the side.
I’m pretty sure they can use a scroll of Soul Render, 87 apples, 4 bricks of osmium, and the left eye of god for something. They have a sawmill and a butcher
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Yup, that’s me. Hamster extraordinaire. I always hoard everything that isn’t bolted down, carry around 150 medpacks and I usually go for some kind of health regenerating capabilities which I prefer to use before I use medpacks so now I have 250 medpacks just in case for the boss. Then I finish the game with 245 medpacks left coz boss wasn’t really that hard and my regenerating health perk did most of the heavy lifting anyway XD
Maybe that’s an early manifestation of hoarding disorder?
I bet there’s a much larger percentage of gamers who do this, compared to irl hoarders.
I think it has to do with the fact in the game you don’t know what’s coming next. But irl you know you can get more shit at the store next week, so you can throw out this week’s trash and you’ll have more soon.
Except the hoarder mentality is mostly “I can’t throw this away, I might need it later”. Knowing you can get a new thing from a store, doesn’t enter into it, just like in a computer game.
Though in fairness, boxes and drawers of many things have indeed provided a lot of value through years. I also do lets say yearly cleanups where I comb through things, throw away what hasn’t been used to for a while or what doesn’t have a purpose anymore so it’s not just endless hoarding. I don’t just hoard clutter and junk.
Modded minecraft feels exactly like that
“Wait!! A strange flower”
“Ooh this fruit seems useful”
“A new wood, i should take the sapling”
“An enchanted book? Well you never knoe when it may be useful”
“A rainbow gem, it could unlock some powerful gear”
And then you barelly have any space left
GTNH suffers from this a lot, especially at the beginning 😅
Thousands of items, you always need to carry around at least 5 different tools because you constantly use them.
Even going mining fills up your inventory with so many types of the same ore (raw copper ore, crushed copper, impure copper dust, copper dust, … ), not to mention if you decide to go loot a dungeon.
Also you unlock AE2 200h into the game, so good luck with your chests until then!
It’s a fun modpack though, I still reccommend to try the 2.9 beta and laugh at the ridiculous crafting trees and how painful everything feels (try to craft a door, good luck!)
The more i hear people talking abour GregTech, the more i fear to start playin it
I hate games with a lot of collectibles and hidden Easter egg stuff, since I’m a completionist and a hoarder, I waste so much time digging through things that lose track of the main missions and story and then the game becomes a drag
I tried a game called Crystal Project that was fun until I realized I hadn’t left the tutorial area after an hour due to feeling the need to complete all the parkour puzzles. It turned out some were to be solved later, but this isn’t obvious without spending time determining if it was a particularly hard jump, an impossible jump, or the wrong route altogether.
Lovely game but no. It’ll drive me mad. I now understand why games often present challenges sequentially and make it obvious when a challenge cannot be completed until a later time.
there is a few games I’ve seen that labels stuff as “junk to sell”. that is nice and can be avoided
modifies the game files to increase carry weight and continues taking everything
You are too encumbered to run
I am overburdened.
Tell me about it brother.
Oh, and the weird thingsda? Might figure it out later or be related to a quest (i don’t have to run back here). Better take it.
You just broke the main quest chain.Every time I play Skyrim:
“You are carrying too much to be able to run”
Inventory:
- …
- 30 “Solution of Strength” potions
Me: But I might need those later.
I just cheat to make my carry weight huge when I play skryim or fallout. I am not going to be wasting time fucking around with an inventory limit. It’s stupid.
It’s stupid
One might argue it’s immersion
Being able to carry around 15 swords and 3 suits of armor is already breaking immersion. Drawing the line at 300lbs or whatever it is by default with no account for the bulk of the items you’re carrying is just weird. Either be realistic about carrying things or don’t.
Fair enough
A game is defined by its restrictions, otherwise it’s not a game. It doesn’t need to be realistic, it just needs to have something where at some point you must make a strategic choice.
The strategic choices should be about making the game fun and interesting. Not more tedious. All the carry weight limit is doing is making it take more trips to clear a dungeon, it doesn’t add challenge to the game, it’s just boring.
Btw, is there still no RPG that ties monetary worth to the probability of being robbed/atttacked at random?
I treat consumables as though they are power ups. I don’t let myself keep more than 10 of them at a time UNLESS there is a specific point at which I’m scheduled to use all of them at once. Such as, if there is a particular boss battle where I am planning to go all out and curbstomp the enemy with extreme prejudice out of sheer spite.
Some particular foes I’ve encountered in the Trails of Cold Steel series really piss me off and I feel a distinct sense of pride when I don’t even give those fuckers a TURN, leaning hard on time-elemental spells to grant my allies extra turns, and interrupt combo crafts too. Even though I was “scripted” to lose, I wanted to show them how fast shit gets real and they need to stop fucking around. If not for any other reason, i like to save time on a fight that doesn’t deserve to be drawn out - WITHOUT surrendering.
Those arrogant shitbags talk a big game but I slapped that underestimating charade right off their smug goddamn faces before they get a chance to BLINK. I like to really get into playing the roles in my role playing games, you see, and narratively i like to think it’s my party making the antagonists regret toying with us. They will remember that the only reason they survived was because they were holding back. And the next time … NOTHING WILL HELP THEM. 😈
Ever play the legend of dragoon? Real gamers know the pain of that inventory.
32 items and no more! It was more realistic, but fuck mate. I’m playing as multiple people with dragon powers. I can suspend a little more disbelief for convenience.
Those who say “socioeconomics is the dark truth of the marshmallow test” labor under blissful misapprehension of this fact…
A reality darker even still…
*opens player inventory, releasing avalanche of 65,535 marshmallows*
It’s even worse with survival mode on in Skyrim
Any game like this that doesn’t have a value/weight display somehow is not designed well. It’s the single most important stat for most of them. Somehow Bethesda games still don’t ship with it and it needs to be added with mods.










